<?xml version="1.0"?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-04-13T09:59:40Z</responseDate><request verb="GetRecord" metadataPrefix="oai_dc">https://repository.lib.bcit.ca/oai/request</request><GetRecord><record><header><identifier>oai:repository.lib.bcit.ca:node-1280</identifier><datestamp>2025-05-02T15:08:55Z</datestamp><setSpec>node:1260</setSpec><setSpec>oai_pmh:all_repository_items</setSpec></header><metadata><oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:title>Nintendo Entertainment System on chip</dc:title>
                  <dc:description>The Nintendo Entertainment System On chip was an attempt to build a working nes emulator using SystemVerilog on a DE0-NANO terasic development board. The project proved to be a colossal undertaking with a large number of missteps along the way. The end result was a working Picture processing unit capable of rendering graphics from genuine NES memory, and capable of rendering any screen that could be generated from a simple NROM-style nes game such as donkey kong. Additionally we also had a VGA video sync generator that was capable of generating digital video at a resolution of 640x480. Although the entire NES system was not able to be integrated in time, the end result was still quite impressive and leaves roads open for further development.</dc:description>
                  <dc:date>2017-04-18</dc:date>
                  <dc:language>English</dc:language>
                  <dc:contributor>Li, Peter</dc:contributor>
          <dc:contributor>Morgan, Cameron</dc:contributor>
                  <dc:format>PDF</dc:format>
                  <dc:publisher>British Columbia Institute of Technology</dc:publisher>
                  <dc:type>Text</dc:type>
                  <dc:rights>This license enables reusers to copy and distribute the material in any medium or format in unadapted form only, for noncommercial purposes only, and only so long as attribution is given to the creator. CC BY-NC-ND includes the following elements: BY: credit must be given to the creator. NC: Only noncommercial uses of the work are permitted. ND: No derivatives or adaptations of the work are permitted. https://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
                  <dc:subject>Electronic games</dc:subject>
          <dc:subject>Electronic circuits</dc:subject>
          <dc:subject>Electrical engineering</dc:subject>
          <dc:subject>Open educational resources</dc:subject></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>
