Abstract
This research study aims to identify design strategies, instructional models and technological tools (e.g., educational games) that can be used to motivate high school girls to pursue computer science (CS) education. Part of this study, an educational game CodeBlock intended to teach basic programming, was designed and implemented for HoloLens devices. This study evaluates to what extent participating in a coding workshop consisting of a set of coding exercises and the CodeBlock game play could increase the interest of high school girls in CS. The workshop is conducted by undergraduate students who were involved in the design and implementation of the game, which has an additional benefit of exposing young girls to technologies implemented by post-secondary students, thus increasing the chances they will pursue post-secondary education in CS related fields.,Not peer reviewed,Conference proceedings