Abstract
The Nintendo Entertainment System On chip was an attempt to build a working nes emulator using SystemVerilog on a DE0-NANO terasic development board. The project proved to be a colossal undertaking with a large number of missteps along the way. The end result was a working Picture processing unit capable of rendering graphics from genuine NES memory, and capable of rendering any screen that could be generated from a simple NROM-style nes game such as donkey kong. Additionally we also had a VGA video sync generator that was capable of generating digital video at a resolution of 640x480. Although the entire NES system was not able to be integrated in time, the end result was still quite impressive and leaves roads open for further development.