Abstract
We as a group came up with an idea of making a game that is called Simon. Simon is a mixture of hardware and software. For each level, the device creates a pattern of tones and lights and waits until a user repeats the exact same pattern by pressing the pushbuttons. Upon user's success, the game advances to the next level, and the number of tones and lights keep increasing. Upon user 's failure, the game goes back to level 1.